Pixel Lineage race evo is an endgame progression system introduced in the October 2026 update that allows players to ascend their base racial abilities into three distinct tiers. By using race-specific Heirlooms and Heartblood consumables dropped in higher-difficulty acts, you can upgrade your character from a base race to Kindled (Stage 1), Exalted (Stage 2), and a specialized final Stage 3 form.
This progression path operates completely independently from your character's class tier (Super and Ultra classes). Upgrading your race directly enhances your base stats, amplifies signature passives, and unlocks or lowers the cooldowns of unique race abilities.
How the Race Evolution System Works
Race evolution requires specific consumable items collected from Dungeon and Act runs across Normal, Hard, and Nightmare difficulties. You must possess the base race before you can activate its matching evolution materials.
The progression sequence always follows three sequential steps:
- Stage 1 (Kindled): Consume your race's specific Heirloom item. Heirlooms act like class sigils—consuming one permanently Kindles your bloodline, applying a baseline stat upgrade and qualifying your character for the next tier.
- Stage 2 (Exalted): Consume your matching Heartblood item. Heartbloods function like tomes, granting your Kindled character extra passive benefits, ability upgrades, and Exalted status.
- Stage 3 (Final Evolution): Complete the race's specific late-stage ascension requirements to unlock the final named form (such as Pale Rider for Dullahan). This final tier grants maximized stat multipliers and specialty combat passives like execute damage or overheal shields.
Additionally, according to documented trait mechanics, completing your first race evolution provides a free trait reroll that guarantees a trait of the same or higher rarity bracket without spending trait tokens.
Heirloom Drop Locations by Act and Difficulty
Heirlooms are rare drops that Kindle your base race into Stage 1. Lower-rarity races drop their Heirlooms in earlier acts on Normal and Hard difficulties, while Mythic races require clears on Nightmare difficulty.
| Race | Required Heirloom | Act | Difficulty | Specific Drop Location / Boss |
|---|---|---|---|---|
| Human | Human Heirloom | Act 1 / Act 2 | Normal | Sun Meadow Wilds (Goblin Chief) |
| Goblin | Goblin Heirloom | Act 2 / Act 3 | Hard | Cursed Forest (Rot Thing Alpha of the Blight) |
| Dwarf | Dwarf Heirloom | Act 2 | Hard | Moonstone Rise |
| Ashborn | Ashborn Heirloom | Act 4 | Hard | Act 4 Hard encounters |
| Slime | Slime Heirloom | Act 4 | Nightmare | Moonstone Rise (Nightmare) |
| Stonekin | Stonekin Heirloom | Act 5 | Hard | Act 5 Hard encounters |
| Sylvan | Sylvan Heirloom | Act 6 | Hard | Act 6 Hard encounters |
| Vesper | Vesper Heirloom | Act 6 | Nightmare | Withered Meadow |
| Mushroom | Mushroom Heirloom | Act 7 | Hard | Act 7 Hard encounters |
| Dullahan | Dullahan Heirloom | Act 7 | Nightmare | Drowned Cathedral |
| Tideborn | Tideborn Heirloom | Act 8 | Nightmare | Glass Ways |
| Nightborn | Nightborn Heirloom | Act 9 | Nightmare | Hollow Sky |
| Celestine | Celestine Heirloom | Act 9 | Nightmare | Hollow Sky |
| Seraph | Seraph Heirloom | Act 10 | Nightmare | Heart of Blight |
Heartblood Drop Locations and Boss Encounters
Heartbloods elevate a Stage 1 Kindled race into Stage 2 Exalted. Each Heartblood corresponds to a designated act and boss encounter across the campaign.
| Race | Heartblood Item | Act | Associated Boss Encounter |
|---|---|---|---|
| Dwarf | Dwarf Heartblood | Act 1 | Slime King |
| Celestine | Celestine Heartblood | Act 1 | Slime King |
| Human | Human Heartblood | Act 2 | Mother Blight |
| Sylvan | Sylvan Heartblood | Act 2 | Mother Blight |
| Nightborn | Nightborn Heartblood | Act 3 | Crypt Lord |
| Seraph | Seraph Heartblood | Act 4 | Ancient Sentinel |
| Ashborn | Ashborn Heartblood | Act 5 | Malgoth |
| Goblin | Goblin Heartblood | Act 5 | Malgoth |
| Mushroom | Mushroom Heartblood | Act 6 | Grimza |
| Vesper | Vesper Heartblood | Act 7 | Tolling Bell |
| Tideborn | Tideborn Heartblood | Act 7 | Tolling Bell area |
| Stonekin | Stonekin Heartblood | Act 8 | Vitria |
| Dullahan | Dullahan Heartblood | Act 9 | Aurelion |
| Slime | Slime Heartblood | Act 10 | Hollow Light |
Race Evolution Tiers and Combat Performance
Not all evolutions offer the same combat returns. Community testing and tier analyses categorize race evolutions by their end-game damage multipliers, sustain, and survivability in high Torment levels.
S-Tier Evolutions (Top Meta)
- Nightborn (Mythic): The premier sustain and boss-killing race. Base Nightborn offers Bloodthirst (heals 15% of damage dealt, capped at 7% max HP per move). Full evolution introduces an overheal shield that absorbs incoming damage and grants bonus damage against low-HP targets, making it exceptionally durable in deep Torment runs.
- Celestine (Mythic): The leading pure DPS choice for critical and magic builds. Evolutions scale its innate crit chance (+6%), dodge (+4%), and magic damage (+6%) into massive late-game multipliers that heavily favor Archon Mage and burst setups.
- Vesper (Rare): Highly accessible and exceptionally strong for magic users. Upon full Stage 3 evolution, Vesper yields nearly a 30% magic boost alongside an expanded Energy pool and native ability evasion.
A-Tier Evolutions (High Utility and Specialty Builds)
- Dullahan (Mythic, Limited Halloween Event): Features the race-exclusive skill Headless Ride (costs 4 Energy, base 5-turn cooldown), dealing AoE damage scaling off the higher of attack or magic, with a chance to Weaken foes for 2 turns. Stage 1 evolution increases Headless Ride damage to 1.45x and Weakened chance to 75%, alongside a 1.05x multiplier to HP, attack, magic, and defense. Stage 2 drops the cooldown to 4 turns. Stage 3 (Pale Rider) grants 100% damage to foes at 30% HP or lower. While strong on paper, community players note that Headless Ride has a chance to miss and its execution threshold is often redundant if standard AoE skills already eliminate mobs.
- Seraph (Mythic): The best support and solo-sustain healer. Angelic Blessing reduces party damage taken by 10% on the first turn and boosts incoming healing by 25% for 2 rounds. Evolutions amplify this healing to outperform Tideborn in long survival gauntlets.
- Sylvan (Rare): Top pick for specialized Nature builds. Summons a Sylph ally that attacks and heals. Evolutions add AoE team healing, enemy poison procs, and massive Nature damage that stacks multiplicatively with traits like Nature Blade.
B-Tier and Situational Evolutions
- Tideborn (Mythic): Features Tidal Grace, healing 5% max HP at the start of each turn. While evolution provides debuff cleansing and occasional Leviathan damage, players note its damage and healing scaling lag behind Seraph and Nightborn.
- Stonekin (Uncommon): Excellent for early progression and dedicated Fist builds, granting +20 max HP and +15% stronger Fist attacks. It offers little synergy for weapon or magic users.
- Ashborn (Uncommon): A solid physical starter (+8% max HP, +6% attack). Evolutions add minor attack boosts, but it provides almost zero utility for magic builds.
C & D-Tier Evolutions (Low Scaling or Economy Focused)
- Slime & Dwarf (C-Tier): Provide flat defensive stats and sustain. Slime suffers from an innate fire damage debuff that makes fire bosses hazardous. Dwarf provides clean defense without debuffs, but lacks late-game damage multipliers.
- Mushroom (C-Tier): Relies on a 16% chance to release a poison cloud when hit. Because it depends on taking hits and RNG procs, it is too inconsistent for high Torment floors.
- Goblin (D-Tier Combat / S-Tier Economy): Ineffective in high-level boss fights, but essential for farming. Grants +8% gold and +6% bonus loot chance. Alt farming strategies frequently run Goblins equipped with Todd's Stapler and Corrupted Sap to reach the 200% gold boost soft cap.
- Human (D-Tier): Offers +10% XP and class mastery from battle. Excellent for quick early leveling, but falls off completely in the endgame where stat and damage multipliers are mandatory.
Efficient Farming Methods for Evolution Materials
Farming Heirlooms and Heartbloods requires clearing high-act content on Hard or Nightmare difficulty. To optimize your run time and maximize drop rates:
- Stack High Loot Bonuses: Drop rates for Heirlooms and Heartbloods mirror the rarity of high-tier sigils and tomes. Equip accessories that increase loot chance, such as Todd's Stapler (which provides the highest loot bonus in the game) or items with the Lucky prefix.
- Farm Slightly Below Your Torment Ceiling: When running Torment mode for materials, lower your selected Torment level by 4 to 5 ranks. This ensures you can consistently one-shot or two-shot boss phases using AoE skills without risking lives.
- Use the Ancient Portal: If you have unlocked the Ancient Portal, use it to warp directly to the required act rather than fighting through earlier floors.
- Monitor the Auction House: Both Heirlooms and Heartbloods are tradeable on the Auction House. If you have an established gold-farming setup using Goblin alts, purchasing materials directly from other players is often faster than grinding rare drops in Nightmare Act 9 and 10.
Frequently Asked Questions
What happens if I evolve the wrong race?
Race evolution materials are race-specific. An Heirloom or Heartblood can only be consumed by the matching race. If you want to switch races after evolving, you can spend Race Spins to roll a new race, but you will need to farm that new race's corresponding Heirloom and Heartblood from scratch.
Is Dullahan permanently available?
Dullahan is a limited-time Mythic race tied to the Haunted Harvest Halloween event. It can be obtained from the Candy Witch Shop for 10,000 Candy, rolled during the event window, or acquired through event codes. Its evolution materials (Act 7 Nightmare for Heirloom, Act 9 for Heartblood) follow the standard evolution progression once the base race is unlocked.
Does race evolution reset character level or class progress?
No. Consuming an Heirloom or Heartblood does not wipe your level, Super Class, Ultra Class, or Torment floor rank. It simply adds permanent stat bonuses and ability upgrades to your existing character profile.













